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Author Topic: Brighter border when lighting is applied on tiles  (Read 2967 times)

iSamurai

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Brighter border when lighting is applied on tiles
« on: May 15, 2014, 02:41:02 pm »
Hi,
When I apply point light to a tile map that consists of a tile which is pure color, each tile's border looks brighter.
I set the tile's shader to be tk2d/litBlendVertexColor, and the sprite collection's generate normals only.
Is there a solution to this?
Thanks :)

unikronsoftware

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Re: Brighter border when lighting is applied on tiles
« Reply #1 on: May 15, 2014, 10:12:30 pm »
Screenshot, please? I dont think I understand the issue.