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Author Topic: Quick TileMap question  (Read 3341 times)

fsadeq

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Quick TileMap question
« on: July 14, 2014, 03:46:38 pm »
Where are the tilemap dimensions stored? I'm wondering because if I want to use the same exact tilemap content (same sprite sheets, same layers, etc) but I want one scene to have a smaller tilemap than another, I can just duplicate the scene, adjust the tilemap dimensions and it doesn't break anything in the other scenes. But stuff like Layer settings persists in the tilemap data and carry over to any other scene that uses the same tilemapdata/editor data. Is the dimensions stored in the TileMap script itself? And is it for the very reason I'm describing? Thanks.

unikronsoftware

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Re: Quick TileMap question
« Reply #1 on: July 14, 2014, 10:43:05 pm »
The tilemap is stored on the tilemap object itself, ie in the scene.