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Unity3d static batching & tk2dSpriteAnimator?
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Topic: Unity3d static batching & tk2dSpriteAnimator? (Read 4795 times)
pan_henryk
Newbie
Posts: 20
Unity3d static batching & tk2dSpriteAnimator?
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on:
July 22, 2014, 01:48:09 pm »
I am wondering if GameObjects using sprite animator could also be statically batched?
Manual only mentions that their transform cannot be changed.
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unikronsoftware
Administrator
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Posts: 9709
Re: Unity3d static batching & tk2dSpriteAnimator?
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Reply #1 on:
July 22, 2014, 01:49:13 pm »
No, it cant.
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pan_henryk
Newbie
Posts: 20
Re: Unity3d static batching & tk2dSpriteAnimator?
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Reply #2 on:
July 22, 2014, 01:53:30 pm »
Thanks!
Just to make sure, we are talking about Unity static batching not tk2dspritebatcher?
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unikronsoftware
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Posts: 9709
Re: Unity3d static batching & tk2dSpriteAnimator?
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Reply #3 on:
July 22, 2014, 01:57:33 pm »
Yes, static batching means static everything - it can't move, the geom can't change, etc. The only thing you can change on it is materials, IIRC.
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Unity3d static batching & tk2dSpriteAnimator?