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Author Topic: Many tilemaps  (Read 2682 times)


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Many tilemaps
« on: September 04, 2014, 07:42:09 am »

What is best way to handle multiple optional tilemaps?

I have game where player can enter tilemaps.
Maps is always randomly picked from existing tilemaps.

- Should I have one scene and load optionally map? If so, how i implement this?
- Should I have one scene PER map? (Multiple scenes)  If so, how i implement this?

I am pretty new with tilemaps. So I will be very pleased about examples.


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Re: Many tilemaps
« Reply #1 on: September 04, 2014, 09:36:57 am »
One scene per map would be the easiest to do this. Create a tilemap per map, then from your hub scene, Application.LoadLevel the correct scene with your map.