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Author Topic: Using Unity's sprite slicer to create sprites  (Read 3553 times)

dotty

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Using Unity's sprite slicer to create sprites
« on: September 17, 2014, 09:37:06 pm »
Hello, as most of you know a lot of sprites online come on spritesheets. TK2D has a nice sprite slicer but only if the sprites are evenly spaced. They do have an "automatic" mode which perfectly slices the sprites and it works great. However, I can't use these sprites with tk2d.

Is there a way to use them at Unity has sliced them?

unikronsoftware

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Re: Using Unity's sprite slicer to create sprites
« Reply #1 on: September 18, 2014, 10:18:37 am »
No, this isn't supported at the moment. The last time I looked at it it wasn't possible to get the required data out of the slicer (you need the polygons + bounds, and IIRC, it wasn't possible to get the polygons then. It might be possible now though, but I haven't had the time to look).