Hello,
I'm currently using tk2dTextMesh to display texts in my Unity Apps.
I'm experiencing some trouble with a specific font: some pixels which don't belong to some characters are displayed. You can see it on the attached screenshot.
I've used Hiero to generate the texture and the .bmfont file for "VAG-Bold 16px".
On Unity side, I've checked the option "Flip Texture Y", and selected 480 as "Target Height", 240 as "Target Ortho size" (considering the camera attributes).
Do you have any idea why this glitch happens?
Do you need more information?
Thanks,
Cl?ment.