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Author Topic: Using light with tilemaps  (Read 3061 times)

NoradZero

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Using light with tilemaps
« on: October 10, 2014, 06:25:22 pm »
Hi there,

I am trying to get light working with the tilemaps.. in the scene it look nice but when i run the game it doesn't show any light. Is there a reason ? I have put in the sprite editor Normals Only and i am using the LitBlend shader. Are theses settings right ?

Anything i should be aware when using lights ?

I am using 2 point light and a directional light as ambiant light in my level.

Thanks!

NoradZero

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Re: Using light with tilemaps
« Reply #1 on: October 10, 2014, 07:17:53 pm »
Found out. You need to put the camera on Vextex Lit.