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Author Topic: Missing SpriteFromTexture options?  (Read 3516 times)

fsadeq

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Missing SpriteFromTexture options?
« on: November 10, 2014, 06:26:51 pm »
Hello, I'm using the 2d Sprite From Texture object and after dragging a texture into the slot, I only get the attached options. According to the docs, I should see a "Sprite Collection Size" drop down, but it appears to be missing? Is there a way to configure the other settings such as material or the texture filter mode? I see creating the 2d Sprite From Texture also created a data object in the scene that has the finer tuned settings, but just wanted to be sure.. Thanks.

unikronsoftware

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Re: Missing SpriteFromTexture options?
« Reply #1 on: November 11, 2014, 06:21:58 pm »
Sprite collection size = the size dropdown you see there (change to explicit to give you the ortho size, etc). I think it was changed at some point and the docs may be out of sync. Its still the same thing though.

You simply set up the texture filter mode on your texture - this uses your texture directly, and the material can be tweaked by double clicking it in the mesh renderer. You don't set up anything specific there, as this isn't actually building any atlas.