Hello Guest

Author Topic: 2D Toolkit 1.76 beta 2  (Read 10753 times)


  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
2D Toolkit 1.76 beta 2
« on: July 13, 2012, 11:33:07 pm »

SetFrame wasn't working when first initialised
SetFrame trigger is now optional, defaults to previous behaviour
Sprite grouping bug

Number of grouped animation frames is now an option
Resizeable sprite collection list & inspector

Clear mesh on Init() - fixes errors when maxChars is changed at runtime.
TexelSize stored in font, version incremented (required for word wrap)

Clear spawned instances before ForceBuilding (fixes bug with duplicate prefab instances being spawned)
Create a color channel in the brush preview mesh, fixes bug with random tinting in inspector
Empty tile selection bug fixed

Removed tk2dCG.cginc - causing pink triangles when user had moved TK2D from default install directory

Started distributing as both a full package and a source only package without demos / docs. Let me know if this is useful - I might do this moving forward if it helps.


  • 2D Toolkit
  • Jr. Member
  • *
  • Posts: 63
    • View Profile
Re: 2D Toolkit 1.76 beta 2
« Reply #1 on: July 14, 2012, 01:43:52 am »
The source only package is indeed alot more useful. Saves me some time ;)

Since I do use the tilemap alot, and the whole world will be built using it. An option too show the collision inside the editor, while overviewing a spritesheet would be awesome. So you can see if you're totally off in the big picture or not :)


  • 2D Toolkit
  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: 2D Toolkit 1.76 beta 2
« Reply #2 on: July 15, 2012, 03:44:00 am »
thanks for source only package and TextMesh init() fix!