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Author Topic: Mixing Unity UI?  (Read 3214 times)


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Mixing Unity UI?
« on: November 27, 2014, 03:56:14 pm »
Hi All,

Just thought I'd try out the Unity UI tools in 4.6 alongside 2D Toolkit.  I see some odd things like when I scale the Game View it doesn't seem to work right when I have a button setup to scale to its parent container for instance.  It might be my understanding however as I literally had a 15 min 'play'.  Got me thinking about camera overrides and the like and I'm starting to think sticking with the 2D Toolkit UI might be a better option?  Anybody chime in on what they do?  To be fair I'm only thinking some simple buttons at the moment but you never know.



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Re: Mixing Unity UI?
« Reply #1 on: November 28, 2014, 12:37:42 pm »
Use whatever works for you :) tk2d UI still works fine in Unity 4.6. I kinda mix and match, though I stick with tk2d when I need full control over performance - unity UI hides far too much when you need full control.... imo, of course.