2D Toolkit > FAQs
How can I change tint of all sprites globally?
(1/1)
unikronsoftware:
The built in shaders do not support a global tint value - they use vertex colors to tint individual sprites while still maintaining good draw call count. Use the attached shaders when you need a global tint value, for example, to fake a day-night cycle.
Navigation
[0] Message Index
Go to full version