Hello, I've been using a TileMap created by adding a new Sprite Sheet (which uses a PSD as the source image). My question/issue is if it is possible to resize the PSD without screwing up the Tilemaps? This has been an ongoing issue where if I for example make the PSD longer, it completely screws up my tilemap's palette - majority of the brushes don't show up (yet they are still selectable). The only way to fix this is to re-create a new sprite collection and re-link everything, which is a huge pain. Is this fixable?