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Author Topic: Feature requests?  (Read 4393 times)

zblack

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Feature requests?
« on: April 27, 2015, 08:31:53 pm »
Hello,
  Not sure if this is the right place but I have a couple of minor requests: On mobile we exclusively use ETC2 texture compression for all of our atlases. Problem is every time the sprite collections update, they revert back to the TK2D settings. We have some very large projects and having to go through every SC for a build and reset all of this is very time consuming. On this same topic, a button near the "Revert" and "Commit" that was just "Save" to only save the data settings without re-dicing the entire atlas would also save a tremendous amount of time. Most of our atlases are 2048x2048 and diced at 32x32, which can take a LONG time to commit when sometimes all we are doing is updating single polygon collider. Hope you have time to consider these.  Cheers!

(Note: for our projects, we ended up adding: ETC2_Alpha and ETC2_NoAlpha to the compression settings, which correspond to ETC2_RGBA8 and ETC2_RGB4 respectively.)

dustinbahr

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Re: Feature requests?
« Reply #1 on: April 27, 2015, 10:11:22 pm »
I am biased because I know zblack, and I also second this notion!

unikronsoftware

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Re: Feature requests?
« Reply #2 on: April 28, 2015, 03:56:00 pm »
I'd just modify the source locally. Not sure about the save button again - don't want to introduce any larger things than necessary here, but again - you could easily change this locally. I highly doubt we're going to have any large scale changes in the builder, I'd expect any changes to merge easily...

zblack

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Re: Feature requests?
« Reply #3 on: April 28, 2015, 05:24:16 pm »
I did take a look at the code locally with the idea of adding a pure data Save. The Commit function is complex enough that it looked like I could get into real trouble trying to sort out what code was required for data and what was just for the atlas.  I'll take another look at it when I'm feeling braver.

unikronsoftware

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Re: Feature requests?
« Reply #4 on: April 28, 2015, 05:35:38 pm »
Haha yeah the build code is one monolithic monster, really needs killing and restarting but cant justify it at this stage of the project. It does a lot of things "inline" as it takes ages iterating through all the pixels of a texture, doing multi pass isn't an option.