Hello,
I have problem with light and tilemap Z.
I use:
* tk2d tilemap as tilemap
* spriterender for characters
* Unity point light as light
* Sprite/Diffuse as shader for map and character
* Character and map have same Z
Map and character are on same layer, same sorting layer just "order in layer" so that character appear top of map.
If I add spot light in screen it affects only for character. If I change light Z 0 ->3 it affects map but not player anymore.
Why light needs different Z for map? Have any suggestion have I forgot something?