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Author Topic: Possible bug with multiple atlases  (Read 4596 times)

DannyB

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Possible bug with multiple atlases
« on: July 30, 2012, 10:15:40 am »
Hi,

I think this may be a bug:

I have created an atlas for some parallax background, and I checked the multiple atlases checkbox, since I knew it will be bigger than one atlas size.
It created two atlases for me and everything was good.

Now, I have created an UNRELATED atlas for animation, and then created an animation collection from it, and an animated sprite.

When I placed the animated sprite in the scene, it ran the loop of the animation but then it added another frame from the multiple atlases I used for the parallax background.

I checked and double checked that I do not have any wrong image in the loops.

After deleting the multiple atlases, it was back to normal.

It seems as if somehow, the multiple atlases influence other atlases / collections that do not belong to them.