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Author Topic: Liquid Physics 2D  (Read 4042 times)

TimNedvyga

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Liquid Physics 2D
« on: June 30, 2015, 01:50:51 pm »
Hey I use 2D toolkit and LP2D for my game(https://www.assetstore.unity3d.com/en/#!/content/23907)

LP2D have Box2D physics(not Unity2D). I can attach collider to some objects using "User Define" in collection, but it's not so easy with tiles. Is there some way to use custom physics with 2D Toolkit for tiles? Or maybe you planing to support it?

unikronsoftware

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Re: Liquid Physics 2D
« Reply #1 on: June 30, 2015, 04:54:13 pm »
Hi,

There isn't and there aren't any plans long term to add any custom physics either. You do have the source to tk2d - should be possible to add what you need with that. The 2D and 3D physics are already 2 separate backends, you could add a third or simply replace the 2d or 3d one.

TimNedvyga

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Re: Liquid Physics 2D
« Reply #2 on: July 02, 2015, 09:20:06 am »
Where I can find this script?

unikronsoftware

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Re: Liquid Physics 2D
« Reply #3 on: July 02, 2015, 09:47:27 am »
tk2dTileMapColliderBuilder / tk2dTileMapColliderBuilder2D