Hello!
We are currently converting a game from another engine, and we’re having problems importing the tmx of tiled in the way we would like to do, so I’d like to ask you a few questions:
1.- We would like to import the tilemap directly through code. Is it possible to do that? (I’ve looked for it in the forum but I couldn’t find a lot about it. A little bit of help here would be appreciated
2.- We need to be able to access to the properties of the tiles that were written in the tmx. We use that to differentiate the kind of interactions that will happen with the character and also to set the spawn points of enemies and items. It would be too much to do that with the ids of the tiles. Is there a possibility to do this myself?
3.- We also would like to use animated tiles. In tiled the animations are done practically automatically and we only have to load the map. Is there a way to do this automatically or do I have to replace each animated tile with a animated sprite? This would be also a lot of effort…
Thank you very much for your help!