Hi,
I'm trying to figure out if there's a way to rotate a clipped sprite while maintaining the original texture's rotation. For 90-180-270 degrees, it works just fine, but I would like to make it so rotating the clipped sprite will "reveal" a sloped/slanted rectangle area of the image, but not rotate the actual image with it. I hope that makes sense... is there a way to do this, or is there some other method that I may have overlooked that achieves the same result?
Thanks!