from unity 3d
tk2dSpriteAnimator anim;
void Start () {
animator = GetComponent<tk2dSpriteAnimator>();
}
public void Jump(){
if(groundIsFalse){
anim.Play("jump");
}
}
currently I can access all there animation in this spriteAnimaiotn but how do i access a different spriteCollectionAnimation.
what i did is I added a new clip of animation and change the collection to different and I can access the animation clip but when the animation play, the sprite is too big. I guess the question is how can play a different animation in a different animation clip? I cannot just put all the sprite in one spriteCollection since it too big. any help is appreciated