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Author Topic: 2d toolkit update roadmap  (Read 8749 times)

alleylabs

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2d toolkit update roadmap
« on: September 23, 2016, 05:24:05 pm »
Hi there,

Do you have any news about the next update?

It has been a long time(nearly 1 year), We don't have any update for 2d toolkit.

Thanks!

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #1 on: October 02, 2016, 02:56:29 pm »
The next update will be support update for unity 5.5. We don't have plans for any major feature changes anytime soon - all our time available for this project is spent on support.

xcube

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Re: 2d toolkit update roadmap
« Reply #2 on: November 02, 2016, 03:46:58 pm »
In Unity 5.5 has already accumulated 31 warning, they are a little alarming.



I look forward to an update.
And thanks again for 2DToolkit! :)

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #3 on: November 04, 2016, 09:32:09 am »
Don't worry about those, they're harmless and can be ignored. They've been fixed for Unity 5.4, but looks like they added more for 5.5. They've mostly been fixed but I haven't got around to releasing a new build yet.

wagenheimer

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Re: 2d toolkit update roadmap
« Reply #4 on: November 11, 2016, 05:59:38 pm »
I have a problem on Unity 5.5 when I'm using a Texture as Unity Default Sprite and on the tk2DCollection... On Unity 5.5 tk2d is always reseting the configuration from my native sprite and reseting it do default.

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #5 on: November 15, 2016, 10:58:38 pm »
@wagenheimer - Will sort this for the next update, usually only start fixing for beta releases once it drops into RC.

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #6 on: November 29, 2016, 06:32:10 pm »
I've updated tk2d for unity 5.5 now!
@wagenheimer - what is it you're trying to do here? Are you trying to import a sprite into tk2d and then use the same sprite as a unity sprite? I don't think this has ever been supported properly - the whole idea with tk2d being you don't have to save the source images there... feels like it defeats the purpose.

wagenheimer

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Re: 2d toolkit update roadmap
« Reply #7 on: December 01, 2016, 01:44:24 pm »
Yes...

I have some old projects when I have a mixed tk2d and Native Sprites. I know that is not recommended, but I was not able to migrate everything yet. Is there some way to support both on 5.5?

joaorequiao

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Re: 2d toolkit update roadmap
« Reply #8 on: December 02, 2016, 04:13:01 pm »
I've updated tk2d for unity 5.5 now!
@wagenheimer - what is it you're trying to do here? Are you trying to import a sprite into tk2d and then use the same sprite as a unity sprite? I don't think this has ever been supported properly - the whole idea with tk2d being you don't have to save the source images there... feels like it defeats the purpose.

Where can I find the updated version!? The one in the asset store is still 2.5.6 ...

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #9 on: December 04, 2016, 12:27:26 pm »
It has been in testing over the weekend, but it has been now released on the forums (http://2dtoolkit.com/forum/index.php/topic,5457.msg24748.html#new)

sweetRPG

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Re: 2d toolkit update roadmap
« Reply #10 on: December 04, 2016, 06:12:05 pm »
Just saw the update. Can you detail how to properly upgrade from older version of 2DTK? I'm on 2.5.1.

Thanks!

unikronsoftware

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Re: 2d toolkit update roadmap
« Reply #11 on: December 04, 2016, 10:29:50 pm »
Backup your project (this is really really important), then import the new package over it - it should upgrade cleanly. Remember there is a known issue build issue, there's a fix in the thread.

sweetRPG

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Re: 2d toolkit update roadmap
« Reply #12 on: December 05, 2016, 03:50:19 pm »
excellent, thank you!