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Author Topic: Artifacts appearing during sprite animations  (Read 5689 times)

charblar

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Artifacts appearing during sprite animations
« on: November 03, 2016, 01:44:17 am »
Hey, I've been using TK2D to handle sprites in out game and it seems we're getting some sort of artifacts when the animations are played in the editor. These lines appear no where on the sprite sheets nor are their sprites close enough to the locations that it could of bled in on slicing. Additionally I have the pad method set to black zero alpha as recommended for animations in the sprite collection.

Left the images as links to prevent the post from being unnecessarily long. Any help is appreciated to fix this!

Sprite animation running in game or editor view: http://i.imgur.com/JlzfSik.gif
Sprite animation in sprite animation window: http://i.imgur.com/bFPEqch.gif
Settings on sprite collection: http://i.imgur.com/9jRS9H0.png
Settings on all sprites in sprite collection: http://i.imgur.com/DBgc3qR.png

xcube

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Re: Artifacts appearing during sprite animations
« Reply #1 on: November 03, 2016, 11:24:32 am »
Hi,
i am faced with something similar.
Now I always make extra padding 2px transparency (4px retina) on all sides, each sprite.
It helped me a lot.


And my settings
« Last Edit: November 03, 2016, 11:27:10 am by xcube »

charblar

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Re: Artifacts appearing during sprite animations
« Reply #2 on: November 03, 2016, 02:52:13 pm »
Thank you for the reply! Since I already had padding on them I increased the extra padding setting to 2 and default and the animations are all clean now!