Hello Guest

Author Topic: Multiple screens  (Read 4483 times)

DJVDJV

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 30
    • View Profile
Multiple screens
« on: November 09, 2016, 10:45:25 am »
Hellos,

My upcoming game have multiple screens (Over 50 screens). Every screens have same layers etc (Lot identical stuff). And I think it really hard to make layers for every screen (even with duplicating with ctrl + d). At least when it becomes larger changes.. I must change things on every 50 screens. How I may avoid this problem? How people usually handles multiple screens?

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Multiple screens
« Reply #1 on: November 15, 2016, 10:41:34 pm »
You could use prefabs - we sometimes just use a build script to merge multiple scenes together to help with composition.