2D Toolkit > Releases
2D Toolkit 2.5.7
unikronsoftware:
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html
Documentation available at:
http://2dtoolkit.com/docs/2.5
Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.
What's new
* Lots of bug fixes and improvements
* Updated to work with Unity 5.4 and 5.5
* Exported in Unity 5.3. Previous versions of Unity are no longer supported
Bug fixes and improvements
* Fixed tilemap prefab instantiation bug
* Fixed tk2dCamera rotation issue, added support for WSA
* Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
* Inertial scrolling fix for scrollable area
* Removed platform specific functionality for WebPlayer, WP8 and Flash
* Fixed negative box collider warning
* Fixed input field string doubling up on Android
* Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
* Fixed deprecation warnings for Unity 5.4 and 5.5
* Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
* Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
* Texture importer supports "Sprite" textures as input in Unity 5.5
jmenossi:
Thanks a lot! You are great! ;D
oug:
Yes! Amazing! I was just wondering when the big update would come! Thanks!!!
Sir_Rai:
I'm trying Unity 5.5.0f3 and I have imported the new 2D Toolkit 2.5.7 version to a new empty project and trying to build the project causes compiler error:
--- Code: ---Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs(225,3): error CS0103: The name `BuilderUtil' does not exist in the current context
Error building Player because scripts had compiler errors
--- End code ---
unikronsoftware:
Ugh, my bad.
tk2dTileMapBuilderUtil.cs, line 4
Replace with #if true
I'll post an update later this week to fix this.
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