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2D Toolkit 2.5.8
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Topic: 2D Toolkit 2.5.8 (Read 9566 times)
unikronsoftware
Administrator
Hero Member
Posts: 9709
2D Toolkit 2.5.8
«
on:
April 17, 2017, 10:16:58 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html
Documentation available at:
http://2dtoolkit.com/docs/2.5
Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.
What's new
Lots of bug fixes and improvements
Updated to work with Unity 5.6 and fixed some Unity 5.6 specific issues
Exported in Unity 5.3. Previous versions of Unity are no longer supported
Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.
Bug fixes and improvements
Fixed tilemap prefab instantiation bug
Fixed tk2dCamera rotation issue, added support for WSA
Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
Inertial scrolling fix for scrollable area
Removed platform specific functionality for WebPlayer, WP8 and Flash
Fixed negative box collider warning
Fixed input field string doubling up on Android
Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
Fixed deprecation warnings for Unity 5.4 and 5.5
Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
Texture importer supports "Sprite" textures as input in Unity 5.5
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Kirb
2D Toolkit
Newbie
Posts: 36
Re: 2D Toolkit 2.5.8
«
Reply #1 on:
April 20, 2017, 09:55:09 am »
Fantastic, thanks.
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BillBurning
Newbie
Posts: 2
Re: 2D Toolkit 2.5.8
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Reply #2 on:
July 02, 2018, 08:30:02 am »
experimental support for polygon colliders in tilemap. In the tilemap edit page
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