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Author Topic: 2D Toolkit 2.5.8  (Read 19250 times)

unikronsoftware

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2D Toolkit 2.5.8
« on: April 17, 2017, 10:16:58 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html

Documentation available at:
http://2dtoolkit.com/docs/2.5


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new
  • Lots of bug fixes and improvements
  • Updated to work with Unity 5.6 and fixed some Unity 5.6 specific issues
  • Exported in Unity 5.3. Previous versions of Unity are no longer supported
  • Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.

Bug fixes and improvements
  • Fixed tilemap prefab instantiation bug
  • Fixed tk2dCamera rotation issue, added support for WSA
  • Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
  • Inertial scrolling fix for scrollable area
  • Removed platform specific functionality for WebPlayer, WP8 and Flash
  • Fixed negative box collider warning
  • Fixed input field string doubling up on Android
  • Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
  • Fixed deprecation warnings for Unity 5.4 and 5.5
  • Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
  • Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
  • Texture importer supports "Sprite" textures as input in Unity 5.5

Kirb

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Re: 2D Toolkit 2.5.8
« Reply #1 on: April 20, 2017, 09:55:09 am »
Fantastic, thanks.

BillBurning

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Re: 2D Toolkit 2.5.8
« Reply #2 on: July 02, 2018, 08:30:02 am »
experimental support for polygon colliders in tilemap. In the tilemap edit page