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2D Toolkit 2.5.8.9
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Topic: 2D Toolkit 2.5.8.9 (Read 20966 times)
unikronsoftware
Administrator
Hero Member
Posts: 9709
2D Toolkit 2.5.8.9
«
on:
January 24, 2018, 10:59:58 pm »
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://2dtoolkit.com/docs/2.4/migration_guide.html
Documentation available at:
http://2dtoolkit.com/docs/2.5
Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.
What's new
Fixed compile issue in Unity 2017.2
Fixed sprite picker in Unity 2017
Added shader define to stop auto upgrade in > 5.6
More Unity 2017.1f3 compatibility fixes
Fixed up Unity 2017.1f3 warnings
Exported in Unity 5.6. Previous versions of Unity are no longer supported
Removed tk2dSkin.dll dependency. Dll has been emptied out for backwards compatibility
Lots of bug fixes and improvements
Added experimental support for polygon colliders in tilemap. In the tilemap edit page, Edit > Settings > Tile Properties > Use 2D Polygon Colliders to turn this mode on.
Bug fixes and improvements
Experimenting with extensions
Fixed tilemap editor and scratchpad on highdpi displays
Fixed half texel offset in tk2dCamera in new Unity
Fixed texture watcher bug on Windows
Fixed tilemap prefab instantiation bug
Fixed tk2dCamera rotation issue, added support for WSA
Fixed issue with some inspectors not saving changes correctly in Unity 5.3+
Inertial scrolling fix for scrollable area
Removed platform specific functionality for WebPlayer, WP8 and Flash
Fixed negative box collider warning
Fixed input field string doubling up on Android
Rudimentary physics stripping to remove dependencies to 2D and/or 3D physics
Fixed deprecation warnings for Unity 5.4 and 5.5
Fixed texel size when atlas texture is globally scaled 0.5x or 0.25x
Editor collider rebuilder script - Don't rebuild when sprites have "user defined" colliders set
Texture importer supports "Sprite" textures as input in Unity 5.5
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Kirb
2D Toolkit
Newbie
Posts: 36
Re: 2D Toolkit 2.5.8.9
«
Reply #1 on:
April 08, 2018, 09:05:13 am »
The polygon collider for tilemaps is experimental; has anyone tried it out and had any issues with it?
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