Hello!
Is there any way to get tk2d sprites to work with the latest Depth of Field effect that is part of Unity's Post-Processing stack? I'm done a bunch of digging and am pretty sure the problem is that none of the tk2d shaders have depth info, but I'm not very shader-savvy and have no idea where to go from here really. Any help would be greatly appreciated! I can get DoF to work with normal Unity sprite renderers, but just not with tk2d sprites.
Chris