Check my code in the previous post as this do exactly as you want it to do, each added layer will put the tiles with an offset of 10 pixels,
Add this on line 285 in tk2dTileMapBuilderUtil.cs
tilePosition.y += layerid * 0.016f; // this is 16 pixels offset works for 32x32 tiles, take half the value of the tilemap pieces, if they're 64x64, add change the value to 0.032f and it should be fine.
if you only want one of the layers to do this, and not every layer >= 1, just put an if check
if (layerid == 1){
tilePosition.y += layerid * 0.016f; // this is 16 pixels offset works for 32x32 tiles, take half the value of the tilemap pieces, if they're 64x64, add change the value to 0.032f and it should be fine.
}