void MoveToPlayer() { if (enemyTransform.localPosition.x >= player.transform.localPosition.x) { enemySpeed = 5; enemyTransform.Translate(Vector3.left * amountToMove, Space.World); anim.Play("WalkLeft"); } else if (enemyTransform.localPosition.x <= player.transform.localPosition.x) { enemySpeed = 5; enemyTransform.Translate(Vector3.right * amountToMove, Space.World); anim.Play("WalkRight"); } }