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Author Topic: Draw Call issues with Unity 3.5?  (Read 6152 times)

fsadeq

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Draw Call issues with Unity 3.5?
« on: February 22, 2012, 01:07:50 am »
Does anyone else have strange draw call issues after upgrading to 3.5? Before the upgrade, my draw calls were exactly what they should have been. After the upgrade they are more than doubled. I haven't changed anything, and I know for certain I'm doing everything correctly. Not sure where these extra draw calls are coming from.

unikronsoftware

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Re: Draw Call issues with Unity 3.5?
« Reply #1 on: February 22, 2012, 09:24:20 am »
I've noticed some strangeness too, it mostly seems to happen when you select a camera or some other object - the draw calls shoot through the roof. It tends to reduce back to sensible numbers when objects aren't selected. It doesn't seem to affect the runtime, though.