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Author Topic: Camera Anchor  (Read 4413 times)

Uttpd

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Camera Anchor
« on: December 17, 2012, 04:34:17 pm »
Using the Anchors generated from a tk2D Camera to place my sprites.
Anchors placed inside the camera group work well (i can change resolution, etc) , but an anchor placed outside the Camera Group don't use  the same anchor points  (wont change with resolution among other anomalies)





thanks,

unikronsoftware

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Re: Camera Anchor
« Reply #1 on: December 18, 2012, 12:16:22 am »
This isn't possible currently as the anchors rely on being moved by the camera. As of right now the anchor must be a child of the camera.

However, this requirement is likely to change in a future version.

Uttpd

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Re: Camera Anchor
« Reply #2 on: December 18, 2012, 12:08:16 pm »
Thanks for the fast response.
Looking Forward for the update.