Hey all,
Getting an error "Could not extract GUID in text file whenever I compile a script. Using Unity 3.5.
This began appearing when I enabled text-based scenes and prefabs.
Error message
Could not extract GUID in text file Assets/Frameworks and Packages/TK2DROOT/tk2d_demo/demospritecollection/SpriteCollection_Data/data.prefab at line 1505.
UnityEngine.Resources:LoadAssetAtPath(String, Type)
tk2dEditorUtility:GetExistingIndex() (at Assets/Frameworks and Packages/TK2DROOT/tk2d/Editor/tk2dEditorUtility.cs:94)
tk2dSpriteCollectionBuilder:RebuildOutOfDate(String[]) (at Assets/Frameworks and Packages/TK2DROOT/tk2d/Sprites/Editor/tk2dSpriteCollectionBuilder.cs:18)
tk2dSpriteCollectionTextureWatcher:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Frameworks and Packages/TK2DROOT/tk2d/Sprites/Editor/tk2dSpriteCollectionTextureWatcher.cs:12)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
Actual line of code it's complaining about:
index = Resources.LoadAssetAtPath(indexPath, typeof(tk2dIndex)) as tk2dIndex;