Hi,
Unity supports PVR textures exported from the PVRTexTool, so I was wondering how I would get the 2D Toolkit to use an atlas texture that I've compressed to PVR? i.e. Commit in a sprite collection, open the atlas in PVRTextTool, save out as a PVR, then use this texture in game. The reason why I want to do this is the PVRTexTool produces much better quality for textures with alpha than the default Unity PVR compression.
Thanks
Paul