Yup, I have that part working now. I just have to skin my knees a bunch but I'm picking up speed. Things are looking pretty good. I've changed to project to a Sudoku game, similar layout. But now I want to group my tiles in mini grids. I have the code working, it's essentially code I had running on XNA.
However, in XNA the 2DTexture used screen coordinates to draw with. I found a utility function on the Unity forums that said it did the screen coordinate conversion. I had to modify it for it to somewhat work for me. You replied to that post saying that you had added a utility function as well that handled different camera types and such. What's the name of it?
Also, my scaling is not working properly. In XNA I had everything lining up regardless of screen res, but currently I have gaps between the tiles of my mini grids. I guess I need to figure out how to derive the proper scaling in the local bounds.
Anyway thanks a bunch, things really are progressing and I find your toolkit to be everything that has been advertised.