Hi,
I've noticed that if you flip a sprite on the editor, the sprite's anchor keeps working as expected, however, if you flip it on runtime, some crazy behavior occurs. For instance, I've set a center anchor, and called FlipX on a sprite. Since the anchor is in the center, I'd expect the sprite to be flipped around the center, so the anchor would still be at the center, however, I observe it changes to pos.x - sprite width / 2. Is it normal?
Thanks!