Hello Guest

Author Topic: 2D ColliderGen extension for 2D Toolkit - Instant Polygon Colliders  (Read 21562 times)

Pixelcloud Games

  • Newbie
  • *
  • Posts: 3
    • View Profile
    • Pixelcloud Games
The great guys from Unikron Software liked our extension and allowed us to post the following announcement:

2D ColliderGen extension for the 2D Toolkit framework has just been released
- Create Precise Polygon Colliders for Entire Scenes at the Click of a Button - Instant 2D Physics -

We have just released the extension 2D ColliderGen which fully integrates with 2D Toolkit.
The 2D ColliderGen framework allows you to automatically generate precise polygon colliders for multiple sprites from the sprite image?s alpha-channel. It fully integrates with the 2D Toolkit SpriteCollection editor and lets you tweak the collider outline afterwards as usual, but it replaces the tedious work to manually set each single vertex by hand (and it's fun to use ;) ).

Visit the Unity Forum Thread here for more information:
http://forum.unity3d.com/threads/174072-RELEASED-2D-ColliderGen-Generate-Precise-Polygon-Colliders-For-Your-2D-Sprites







Tutorial Video
[youtube]http://www.youtube.com/watch?v=jdcz9EM3sr4[/youtube]

We have chosen to officially support 2D Toolkit because we think it's one of the three best 2D extensions for Unity and we use it ourselves, but that it could get even better with automatic MeshColliders for 2D sprites.

Hope you like it! :)
If you have any questions, don't hesitate to ask!
Harald Csaszar | Pixelcloud Games | Check out 2D ColliderGen for Unity

hxsdup2

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: 2D ColliderGen extension for 2D Toolkit - Instant Polygon Colliders
« Reply #1 on: August 14, 2013, 10:50:44 am »
very nice work,but how to get it?

Mikael1987

  • 2D Toolkit
  • Newbie
  • *
  • Posts: 13
    • View Profile
Re: 2D ColliderGen extension for 2D Toolkit - Instant Polygon Colliders
« Reply #2 on: December 01, 2013, 01:57:59 pm »
I use 2dtk and recently started using this too,both assets are A+++ :). It's good to see different developers "Blending" into making one thing even better.