I have a large ground texture and I use the dice option to make it fit in an atlas. I also enable platform specific images (1x and 2x).
When I change the platform I expect to see the same image, but with better/worse quality. But when I change the platform to 2x the image scales down ( half of what it would look at 1x).
I also add a polygon collider to it and it seems it has the same size, but it's position is offset somehow.
Is this a bug or it is not supported yet ?