This is gonna be a long story.
So basically I'm trying to use spine (the skeleton tool under progress, see:
http://esotericsoftware.com/) with 2dtk in unity. You probably know spine since the developer said he has discussed things with you regarding the integration before. And I'm having a problem scaling with the skeletong by adjusting the orthosize and target height in sprite collection editor (I'm not using 2DTK camera by the way)
I have already seek support from spine forum but didn't get much luck, still a long story. Please read this link first to get an idea of the situation.
http://esotericsoftware.com/forum/viewtopic.php?f=3&t=713 (please read it carefully as it contains a lot of information, you might go back to look this link if you see things I mentioned before that you need to get a context with)
After reading this you now know I'm having a werid problem that others didn't encounter, and the rebuilding index problem which I have file a report to unity. I don't know if this maybe something 2dtk can help with. You can try downloading the 2dtk runtime on github page:
https://github.com/EsotericSoftware/spine-runtimes and create a example to see if the scaling works. From the post you can tell they have committed a new example but that still didn't work for me and my example simple don't show skeleton for them, which confuses me. I have send 2 zip folders to your support email, one is the old project i have (created from scratch tho), another is their newly commited example. Does these two works for you about scaling? What unity version are you using? I'm using 4.1.2f and this is my last resort of seeking help. I'm been stuck on this for more than a week and I need to get a demo done in a month, very urgent.
Please investicate this issue and see if there is anything you might be able to help.
Thanks