batchedSprite.rotation = Quaternion.AngleAxis(90, Vector3.forward);
tk2dStaticSpriteBatcher batcher = new GameObject().AddComponent<tk2dStaticSpriteBatcher>();batcher.batchedSprites = new tk2dBatchedSprite[1]; tk2dBatchedSprite batchedSprite = new tk2dBatchedSprite(); batchedSprite.spriteCollection = spriteCollectionData;batchedSprite.spriteId = spriteID; Vector3 pos = new Vector3(100, 100, 0);batchedSprite.relativeMatrix.SetTRS(pos, Quaternion.identity, Vector3.one);batcher.batchedSprites[0] = batchedSprite; //batchedSprite.rotation = Quaternion.AngleAxis(90, Vector3.forward);batchedSprite.rotation = Quaternion.Euler(0, 0, 90); batcher.SetFlag(tk2dStaticSpriteBatcher.Flags.GenerateCollider, false);batcher.Build();