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Author Topic: Farseer support?  (Read 4850 times)

profanicus

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Farseer support?
« on: June 21, 2013, 02:24:23 am »
I read that at one point Farseer integration was planned for 2d toolkit. Is this still in the pipeline?

unikronsoftware

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Re: Farseer support?
« Reply #1 on: June 21, 2013, 11:01:33 am »
We were initially very excited about it and was totally, but then performance on mobile wasn't exactly great, and that kinda threw a huge spanner in the works. I haven't tried it again since the initial test, so things might have changed since then. Does it work any better on mobile now?

profanicus

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Re: Farseer support?
« Reply #2 on: June 21, 2013, 11:24:46 am »
Oh no, I had no idea the mobile performance was bad. I haven't personally tried it outside of desktop builds.

unikronsoftware

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Re: Farseer support?
« Reply #3 on: June 21, 2013, 11:26:41 am »
Not tried it beyond the first release - things might have changed since then.... its probably worth giving it a go.

profanicus

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Re: Farseer support?
« Reply #4 on: June 22, 2013, 06:59:42 am »
You're right. I did up a not-very-scientific test for my iPad based on large numbers of interacting physics boxes and seeing how many could spawn before the frame rate died, and Physx smoked Farseer 3:1. On desktop Physx wins out 2:1.

unikronsoftware

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Re: Farseer support?
« Reply #5 on: June 22, 2013, 04:14:49 pm »
Oh well. Heres to hoping Unity adds native a 2D Physics engine...