I have a particle system that I want to render in front of a sprite, but the particle system always appears to be behind the sprite no matter what Z axis value I set, even I put the particle system obviously in front of the sprite.
Strangely, this problem happens in the scene view and the built executable, but not in the editor game view. So the funny fact is that it looks all good in my game view with particle rendered in front of the mesh in the unity editor but once I use build and run the render order have all gone wrong again. I try to figure out the problem but in the scene view it's still wrong, I don't know what to do.
Any advise? Thanks