Started supporting 2D Toolkit. I think it's just so well supported. Will be buying my copy when I get round to needing it. The sprite attach stuff pushed my fat ass over the edge to migrate
Question though - with your tilemap stuff, can we remove tiles during play on a temporary basis - ie user wants to create dig dug? Also is there meta data somewhere for identifying what tile it is so we can just procedurally add collision?
Thanks for supporting your work - many people don't.
The support on this product is fantastic, I don't know how Unikron finds time to actually do anything productive!
You can change the tile type at any given co-ordinate on any layer freely at runtime, which includes a 'clear' type. After all your changes you call 'rebuild' to recreate the mesh - I'm not sure if it rebuilds the whole layer or just the affected chunks.
You 'get' a tile by passing either X & Y grid or world space co-ordinates, and it returns the type of tile at that location. If the tile is 'clear' then you get a -1. You can then access the info for a tile, which includes some user meta data - a string, an int, a float and a prefab. A prefab will spawn automatically though this replaces the tile visual.