I just installed 2.2 beta (on unity 4.1.5f1) and am running in to some odd behavior. I have one scene that uses a tk2d camera, with a tk2d uiManager script attached. When I play and move to a different scene the camera follows through as if marked as DontDestroyOnLoad().
If I create a generic camera and set it up like in the
UI Getting Started doc, I have no such problem.
Am I doing something obvious, or should I no longer be using the 2dtk camera I had set up before?
Edit: Another oddity - following the
Advanced UI Layout doc, after playing with 5 buttons I started trying out different proportions. I'm finding that half the time I try it begins to offset the button texture and text oddly, and I'm unable to hit R to reset it unless I delete that game object.
It seems to only happen when I clear the Proportion by hitting backspace all the way before typing a new number, rather than just highlighting it and replacing.
Example can be seen here.