To both the font fix and the code fix, looks like that works for now, thanks! Since I've been such a debbie downer, let me just say everything else looks great and promising. One suggestion - in the UILayout component, a way to set the button's stretch geometry (whatever you want to call that, the green box with I marks around it) to all would be handy, but not necessary. I can live with four clicks.
As to the font issue - it looks like for me it was broken at some point during my Git commit/push/pull. At least I know where to go to fix it now, thanks!
Edit: Ah-hah moment. I was close, it's not quite the camera. We're also using SmoothMoves and, up until this update I had been using a standard Orthographic camera. Due to the native size of our SmoothMoves characters, we had been scaling everything else accordingly, so our camera is at a scale of 480. Similarly, I scaled up the buttons by 400 in the Transform in order to appropriately have them displayed. If I just dragged them to size, the text would remain too small.
Apparently, this is a no-no and is what is causing all of my major layout issues. Working with things at a scale of 1 is great, but even at a scale of 10 I start seeing issues with the buttons overlapping eachother and not moving around / adjusting properly.
Should I instead be working at a scale of 1 for the camera and downsizing all of our SmoothMoves animations and characters? Or is there something I can do to get the tk2d items to work at the higher scale?