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Author Topic: scale question  (Read 3053 times)

micky

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scale question
« on: September 30, 2013, 09:58:11 pm »
So right now my game is 16x16 tiles, and I noticed by doing 1 pixel per meter that my tiles are the same size as a cube that is 16x16.. this also means my physics carries huge numbers for gravity and things.. is making 16 = 1 a good idea for a pixel game? Or should I just deal with everything being huge in the editor.

unikronsoftware

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Re: scale question
« Reply #1 on: October 01, 2013, 12:11:00 am »
You can scale up gravity, or alternatively, set it to 100 pixels per meter or so - at that sorta scale, its still easy to position relative to pixels (0.01 = 1 pixel) and you won't need to worry about gravity as much then.