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Author Topic: Metro build - Flickering sprite  (Read 2916 times)

Ricky Walton

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Metro build - Flickering sprite
« on: November 01, 2013, 12:58:57 pm »
Hi,

We are building our game to target (amongst others) Windows Store Apps. Today we have seen a strange flickering on one of our animated sprites when we go to desktop, turn off wifi, return to game. What's really strange is that it is about every 4th loop of the animation we see a flicker. It's not a regular flicker either so clearly not on a single frame is effected.

We don't have many animations running in game at present so can't say if the flicker is isolated to this single animation or not.

We are running Untiy 4.2.2 and 2D ToolKit 2.2.3.

We have done some investigation but with the Unity black box it's hard to know what is actually happening. Perhaps this has been seen before or soemthing similar?

Any help and opinions are very welcome :)
-Ricky

unikronsoftware

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Re: Metro build - Flickering sprite
« Reply #1 on: November 01, 2013, 11:33:23 pm »
Do you use multiple atlas animations? Could you give me a bit more details on what features you're using, texture formats, etc?