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Author Topic: Character Controller - Make a "seesaw"  (Read 4074 times)

Alan

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Character Controller - Make a "seesaw"
« on: November 14, 2013, 04:50:28 pm »
Hello guys,

I'm having a problem with the character controller use. I need make a seesaw (that will be in reallity a trunk), where it is holded by a rope. The rope is a sprite, but about the trunk, I'm using the Configurable Joint and a Rigidbody attachted to it.

In Configurable Joint, I left all moves and angular motions locked, just the "Angular ZMotion" that is as Limited. The problem is the character, when he fall over the trunk, he is not crossing normaly, he collid and stop, but if keep in over the trunk, he is start tu cross slowly, and the trunk make a few strange movements.

I would like to know what is the best way to make the character keep over the trunk and act as a seesaw? If he go for some side, the trunk rotate in relation to the character weight.




Thanks

Alan

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Re: Character Controller - Make a "seesaw"
« Reply #1 on: November 19, 2013, 11:42:36 am »
anyone??  :(
I already lost a lot days trying to solve it.

unikronsoftware

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Re: Character Controller - Make a "seesaw"
« Reply #2 on: November 19, 2013, 11:50:06 am »
You might have better luck asking on the Unity forums. I haven't tried this myself, so I can't recommend anything specific.