1) Thanks but I still cannot get it to work.
Here is what I've done:
Created a quad, removed it's collider and added a Box Collider 2D to it, added Tk 2D UI camera to my main camera, added a UI Manager (from 2k td), added Tk 2D UI Item and Tk 2D UIDrag Item to my quad , in the UI Manager I selected my camera (that has the tk 2d UI camera script attached to it)
What am I missing?
BTW, I was testing with mouse, but I think it should work, right?
Thanks.
EDIT
I found the problem, apparently TK 2D doesn't work with 2D colliders and when I reverted back to Box Collider, it worked. Please do correct me if I'm wrong.
Thanks
2) is this a good idea to have this in my game when there are like more than 30 of draggable objects that move accross the screen at a time? I'm asking because it's named "UI" and I wonder if it has any considerable overhead that is not advisable to be treated as a regular draggable object for heavy lifting.
3) When my object gets touched, can I catch an event or message so I can handle some game logic with it? For example in my game these draggable objects are moving constantly and when you touch them, they have to stop and in order to detect that, I have to know when TK 2D detects a touch on them that I can catch as well.
3) Can I get the vector or direction that my obeject was getting dragged? In my game, when player draggs and releases the draggable object, I want my object to move along the direction that it was getting dragged, as like it's getting thrown in 2D.
Thanks again.