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Author Topic: `ISpriteCollectionForceBuild' problem in Windows  (Read 5823 times)

gegagome

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`ISpriteCollectionForceBuild' problem in Windows
« on: December 23, 2013, 05:21:21 pm »
Hello guys

After loading my project for the first time in Windows I am getting three errors, all of which are related to the same problem with 2d Toolkit.

Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs(11,56): error CS0234: The type or namespace name `ISpriteCollectionForceBuild' does not exist in the namespace `tk2dRuntime'. Are you missing an assembly reference?

Assets/TK2DROOT/tk2d/Code/Sprites/tk2dBaseSprite.cs(8,67): error CS0234: The type or namespace name `ISpriteCollectionForceBuild' does not exist in the namespace `tk2dRuntime'. Are you missing an assembly reference?

Assets/TK2DROOT/tk2d/Code/TileMap/tk2dTileMap.cs(11,55): error CS0234: The type or namespace name `ISpriteCollectionForceBuild' does not exist in the namespace `tk2dRuntime'. Are you missing an assembly reference?

Has anyone else had the same issue?

This errors don't show in my mac, only in windows.

Any help would be appreciated.


Thanks

unikronsoftware

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #1 on: December 24, 2013, 12:01:44 pm »
These errors shouldn't show in either Windows or Mac. Are you looking at the same project on windows? If so what build platform are you set to on Windows?

gegagome

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #2 on: December 24, 2013, 06:52:10 pm »
I know it is very weird that I am getting this error, but it is only occurring on windows running Unity 4.3.2f1.

My system is Windows 8.1.

Thanks

unikronsoftware

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #3 on: December 24, 2013, 08:12:02 pm »
What build platform is it set to?

gegagome

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #4 on: December 26, 2013, 01:26:04 am »
sorry...

This issue occurs regardless of the build platform chosen.

gegagome

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #5 on: December 26, 2013, 01:59:59 am »
OK, the problem was that upon opening project on 4.3.1, unity showed those errors and they remained even on 4.3.2

THEN I loaded a fresh copy of the project straight in 4.3.2 and project works fine.

Have no reason why but loading fresh project on windows using 4.3.2 worked as expected.


THANKS for your prompt attention to this matter!

unikronsoftware

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Re: `ISpriteCollectionForceBuild' problem in Windows
« Reply #6 on: December 26, 2013, 12:19:35 pm »
No idea what that could be, but glad its sorted for you!