Hey!
I've been using 2DToolkit for a while, I am quite advanced in my app now (mainly tnx to 2Dtoolkit) but unfortunately I'm having some very nasty issue:
I don't know how to explain this but it seem that ALL my sprites have a 50% drop in quality and to be real the project is quite advanced for me to start-it from scratch...
If you take a look at the attached image you will find that my project( RIGHT image in the attach) is by far much more jigged on the edges than a new one (LEFT side) builded with only the green image in it.
So to recap, I was working on my project (right side) and then builded a new one (left side). Here is why I think this is a 2DToolkit issue:
BOTH projects are using exactly the same settings: a perspective camera positioned at the exact coordinates and settings on both projects, both green sprites are set using the 1:1 button and what 'bothers' me is that both projects are using the exact texture files. But you can clearly see the diferences between images...
And this is a issue with all sprites in my project and it is clearly visible on the device!
Here are some of my settings:
In the settings panel I got camera set at 768 height, compression: uncompressed.
Please, please can you advise me? As I said my project is kind of advanced and this is already the second time is happening.
Maybe I am doing something wrong but I've already tried pretty much everything I can think, including rebuild index, refreshing / reimporting all my texture files and as I said before I don't get it, why a new projects looks ok (left image) but the one I'm working is so jigged on the edges (right image) ? Again, I use the exact same png as source for my sprites...
Thank you!
O.