I was really pleased to see that I can display images downloaded from the internet by using tk2dSprite.CreateFromTexture()
However I've noticed that when I do so, and then Destroy the sprite once I'm done with it, the scene gets littered with all the sprite collections spawned for the dead sprites. I'm guessing I can avoid this memory leak by using tk2dSpriteCollectionData.CreateFromTexture(), so that I can directly reference and recycle sprite collections, but it does seem a bit roundabout to do things that way.
Is there a way to use tk2dSprite.CreateFromTexture() while clearing out dead sprite collections? This isn't a huge memory leak, since the sprite collections are all cleared out when I load a new level, but it's still something I want to fix.